Now say you wanted to create a 60 frame animation of the bear eating his honey.īecause Blender will render each frame one by one, you have to multiply the total time it took to render a single image by the total number of frames. The total render time is 1M 30S for the image, which is not too long. As such the 1st difference that you will note is that animations take FAR LONGER to render, depending on the number of frames used.įor example, you render a single image of a bear sitting on a tree stump, eating from a jar of honey. Animation is basically rendering multiple images in a sequence, and each of these images are referred to as frames. In truth, they both follow the same principles when it comes to rendering. What Is The Difference Between Rendering An Image And An Animation? But there is a lot more to think about if you want to create the ideal animation for your project. Simply rendering an animation is just as easy as rendering an image and can be done with a couple of button presses. Make sure to set the start and end frames of the animation correctly, and also use the correct output settings for the render. To render an animation in Blender, you can go to Render > Render Animation in the header bar of the user interface, or you can use the hotkey of Control + F12 to also begin rendering the animation. Rendering an animation involves the same steps but there are a few added layers on top that we need to know about to render animations correctly. Rendering an image in Blender involves creating a 3D scene, positioning the camera, and then using the camera data to produce a rendered picture of the scene from the camera’s perspective.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |